What is Design Thinking and what are its products?

        I watched “What is Design Thinking” by Daylight and “What is Design Thinking” by Sean VanGenderen. Both of these videos were extremely informative and useful. However, I believe that the video by Daylight was better because it identified the Design thinking process and supplied an example, while still going very in depth into each. The Design Thinking process starts with talking and learning from the people. From this, you deduce how you can approach the problem and even if there is a problem to be solved by talking to everyday people as well as extreme users. The second step is to find patterns. You have to process what the people are saying and put it into groups, is there something that everyone is saying? Is there a hidden obvious? The third step is to design principles. In this step, you find principles that will resonate most with your audience and design your solution around them. This was the most confusing step of all of them. The fourth step is to make tangible. You want to put your solution into the hands of the audience, test it, and recieve feedback. The last step is to iterate relentlessly. You want to make your solution tangible repeatedly, each time refining it and making it better. All of these steps combine to create the process called Design Thinking. With this, you can create the solution to almost every problem. The second video that I watched, “What is Design Thinking” by Sean VanGundersen, conveyed basically the same information. The first article I read, “Solving Problems for Real World, Using Design” by Nicole Perlroth, went into the heart of Design Thinking, Stanfords D.school. It explained how the students there used design thinking to come up with million dollar ideas as an assignment. “These successes have made the D.school the envy of universities around the world.” The founder of the school, David Kelley, believes that students should start small and gain “creative confidence” with each success. Another tool that is vital to their students’ success is something called an empathy muscle. The empathy muscle is teaching students to get away from computerized data, and to talk to the people encountering the problem directly. The second article was mostly full of videos on those successes, titled, “Products of Design Thinking.” These videos described everything from “Miraclefeet” an inexpensive brace for children suffering from club foot, to “Ravel” a search, analytics and collaboration tool for lawyers. Design Thinking should be taught in every school as it is the future of problem solving and education


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